Console-Based Tic Tac Toe: Implementing Classic Gameplay in C++

 Abstract

This documentation presents an implementation of the classic Tic Tac Toe game in C++, designed for two players. The game allows players to take turns marking spaces on a 3x3 grid, aiming to achieve three of their marks in a row, column, or diagonal.


Introduction

Tic Tac Toe, also known as Noughts and Crosses, is a simple yet engaging game played worldwide. Its appeal lies in its straightforward rules and strategic depth, making it suitable for players of all ages. This implementation of Tic Tac Toe provides a platform for two players to enjoy the game in a console-based environment.

User Interface

In this Tic Tac Toe implementation, the user interface (UI) is presented through the console, offering a simple yet effective way for players to interact with the game. The UI is designed to provide clear visual feedback to the players while maintaining a minimalist and intuitive design.

The console-based UI of this Tic Tac Toe game prioritizes simplicity, clarity, and responsiveness. By leveraging basic console functionalities and employing color for visual differentiation, the UI enhances the overall user experience, making the game enjoyable and accessible to players of all skill levels.

Display Board

The game board is displayed in a 3x3 grid format, with each cell numbered to indicate its position. This numbering scheme helps players easily identify and select their desired move. Additionally, the console UI utilizes color to differentiate between player marks: 'X' marks are displayed in red, and 'O' marks are displayed in cyan. This color scheme enhances the visual appeal of the game and aids in quickly distinguishing between the two players' moves.

Player Turn Prompt

After each player's move, a clear prompt is displayed in the console indicating whose turn it is next. The prompt specifies the player's symbol ('X' or 'O'), making it easy for players to identify their turn at a glance.

Input Handling

The UI efficiently handles player input by accepting numeric input corresponding to the position on the grid where the player wishes to place their mark. Invalid inputs, such as selecting an already occupied cell or entering a non-numeric value, are detected and appropriately handled, ensuring smooth gameplay.

Clear Screen Functionality

To maintain a clean and uncluttered UI, a function is implemented to clear the console screen after each player's move. This clears any previous game state from the console, providing a refreshed display for the next player's turn.





Game Logic

The game follows the traditional rules of Tic Tac Toe

Two players, represented by 'X' and 'O', take turns placing their marks on an empty grid.

A player wins if they manage to get three of their marks in a row, column, or diagonal.

If all spaces on the grid are filled and no player has achieved a winning combination, the game ends in a draw.


Player Input Logic


Display Logic

The game board is displayed in the console, with each cell represented by a number corresponding to its position. Player marks ('X' and 'O') are colored differently for clarity: 'X' is displayed in red, and 'O' is displayed in cyan.


Flow Logic 









Comments

Popular posts from this blog

Marshel Volunteering Activity

GSM Based Remote Load Switching

RISC-V ALU: Design, Implementation, and Testing